Files
UnrealEngine/Engine/Plugins/MetaHuman/MetaHumanAnimator/Source/MetaHumanFaceContourTracker/MetaHumanFaceContourTracker.Build.cs
2025-05-18 13:04:45 +08:00

38 lines
831 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class MetaHumanFaceContourTracker : ModuleRules
{
protected bool BuildForDevelopment
{
get
{
// Check if source is available
string SourceFilesPath = Path.Combine(ModuleDirectory, "Private");
return Directory.Exists(SourceFilesPath) &&
Directory.GetFiles(SourceFilesPath).Length > 0;
}
}
public MetaHumanFaceContourTracker(ReadOnlyTargetRules Target) : base(Target)
{
bUsePrecompiled = !BuildForDevelopment;
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] {
"Core",
"CoreUObject",
"NNE",
});
PrivateDependencyModuleNames.AddRange(new string[] {
"Engine",
"Slate",
"SlateCore",
"Projects",
"MetaHumanCore",
});
}
}