// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; public class MetaHumanFaceContourTracker : ModuleRules { protected bool BuildForDevelopment { get { // Check if source is available string SourceFilesPath = Path.Combine(ModuleDirectory, "Private"); return Directory.Exists(SourceFilesPath) && Directory.GetFiles(SourceFilesPath).Length > 0; } } public MetaHumanFaceContourTracker(ReadOnlyTargetRules Target) : base(Target) { bUsePrecompiled = !BuildForDevelopment; PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "NNE", }); PrivateDependencyModuleNames.AddRange(new string[] { "Engine", "Slate", "SlateCore", "Projects", "MetaHumanCore", }); } }