46 lines
679 B
C++
46 lines
679 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MeshPaintingToolset.h"
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#include "Modules/ModuleManager.h"
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#define LOCTEXT_NAMESPACE "MeshPaintMode"
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class FMeshPaintingToolsetModule : public IModuleInterface
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{
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public:
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FMeshPaintingToolsetModule()
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{
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}
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// FModuleInterface overrides
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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virtual bool SupportsDynamicReloading() override
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{
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return true;
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}
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protected:
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};
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void FMeshPaintingToolsetModule::StartupModule()
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{
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}
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void FMeshPaintingToolsetModule::ShutdownModule()
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{
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}
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IMPLEMENT_MODULE(FMeshPaintingToolsetModule, MeshPaintingToolset)
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#undef LOCTEXT_NAMESPACE
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