// Copyright Epic Games, Inc. All Rights Reserved. #include "MeshPaintingToolset.h" #include "Modules/ModuleManager.h" #define LOCTEXT_NAMESPACE "MeshPaintMode" class FMeshPaintingToolsetModule : public IModuleInterface { public: FMeshPaintingToolsetModule() { } // FModuleInterface overrides virtual void StartupModule() override; virtual void ShutdownModule() override; virtual bool SupportsDynamicReloading() override { return true; } protected: }; void FMeshPaintingToolsetModule::StartupModule() { } void FMeshPaintingToolsetModule::ShutdownModule() { } IMPLEMENT_MODULE(FMeshPaintingToolsetModule, MeshPaintingToolset) #undef LOCTEXT_NAMESPACE