39 lines
930 B
C#
39 lines
930 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class MeshPaintingToolset : ModuleRules
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{
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public MeshPaintingToolset(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"RenderCore",
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"RHI",
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"MeshDescription",
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"StaticMeshDescription",
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"GeometryCollectionEngine",
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"TypedElementFramework",
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"TypedElementRuntime",
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"UnrealEd",
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"InterchangeEngine",
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"InterchangePipelines",
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"Chaos",
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"ImageCore"
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"InteractiveToolsFramework",
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"EditorInteractiveToolsFramework",
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"GeometryCore",
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}
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);
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}
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}
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}
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