// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class MeshPaintingToolset : ModuleRules { public MeshPaintingToolset(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "RenderCore", "RHI", "MeshDescription", "StaticMeshDescription", "GeometryCollectionEngine", "TypedElementFramework", "TypedElementRuntime", "UnrealEd", "InterchangeEngine", "InterchangePipelines", "Chaos", "ImageCore" } ); PublicDependencyModuleNames.AddRange( new string[] { "InteractiveToolsFramework", "EditorInteractiveToolsFramework", "GeometryCore", } ); } } }