48 lines
1.1 KiB
C#
48 lines
1.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class MeshPaintEditorMode : ModuleRules
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{
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public MeshPaintEditorMode(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Slate",
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"SlateCore",
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"EditorSubsystem"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"InputCore",
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"EditorFramework",
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"EditorWidgets",
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"UnrealEd",
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"InteractiveToolsFramework",
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"EditorInteractiveToolsFramework",
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"MeshPaintingToolset",
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"GeometryCollectionEngine",
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"PropertyEditor",
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"MainFrame",
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"DesktopPlatform",
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"RenderCore",
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"RHI",
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"ToolWidgets",
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"InterchangeEngine",
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"InterchangePipelines",
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"DynamicMesh",
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"GeometryCore",
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"ImageCore",
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"MeshConversionEngineTypes"
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}
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);
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}
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}
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} |