Files
UnrealEngine/Engine/Plugins/MeshPainting/Source/MeshPaintEditorMode/MeshPaintEditorMode.Build.cs
2025-05-18 13:04:45 +08:00

48 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class MeshPaintEditorMode : ModuleRules
{
public MeshPaintEditorMode(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Slate",
"SlateCore",
"EditorSubsystem"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"EditorFramework",
"EditorWidgets",
"UnrealEd",
"InteractiveToolsFramework",
"EditorInteractiveToolsFramework",
"MeshPaintingToolset",
"GeometryCollectionEngine",
"PropertyEditor",
"MainFrame",
"DesktopPlatform",
"RenderCore",
"RHI",
"ToolWidgets",
"InterchangeEngine",
"InterchangePipelines",
"DynamicMesh",
"GeometryCore",
"ImageCore",
"MeshConversionEngineTypes"
}
);
}
}
}