// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class MeshPaintEditorMode : ModuleRules { public MeshPaintEditorMode(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Slate", "SlateCore", "EditorSubsystem" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EditorFramework", "EditorWidgets", "UnrealEd", "InteractiveToolsFramework", "EditorInteractiveToolsFramework", "MeshPaintingToolset", "GeometryCollectionEngine", "PropertyEditor", "MainFrame", "DesktopPlatform", "RenderCore", "RHI", "ToolWidgets", "InterchangeEngine", "InterchangePipelines", "DynamicMesh", "GeometryCore", "ImageCore", "MeshConversionEngineTypes" } ); } } }