27 lines
601 B
C#
27 lines
601 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class TimecodeSynchronizerEditor : ModuleRules
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{
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public TimecodeSynchronizerEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"AssetTools",
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"Core",
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"CoreUObject",
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"EditorFramework",
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"Engine",
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"InputCore",
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"MediaAssets",
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"MediaPlayerEditor",
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"PropertyEditor",
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"SlateCore",
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"Slate",
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"TimecodeSynchronizer",
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"UnrealEd",
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});
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}
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}
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