// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class TimecodeSynchronizerEditor : ModuleRules { public TimecodeSynchronizerEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "AssetTools", "Core", "CoreUObject", "EditorFramework", "Engine", "InputCore", "MediaAssets", "MediaPlayerEditor", "PropertyEditor", "SlateCore", "Slate", "TimecodeSynchronizer", "UnrealEd", }); } }