18 lines
387 B
C++
18 lines
387 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Containers/UnrealString.h"
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#include "Modules/ModuleManager.h"
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class FPixelStreaming2ServersModule : public IModuleInterface
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{
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public:
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virtual ~FPixelStreaming2ServersModule() = default;
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virtual void StartupModule() override;
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public:
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static FPixelStreaming2ServersModule& Get();
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}; |