// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Containers/UnrealString.h" #include "Modules/ModuleManager.h" class FPixelStreaming2ServersModule : public IModuleInterface { public: virtual ~FPixelStreaming2ServersModule() = default; virtual void StartupModule() override; public: static FPixelStreaming2ServersModule& Get(); };