16 lines
438 B
C++
16 lines
438 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "PixelStreaming2ServersModule.h"
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FPixelStreaming2ServersModule& FPixelStreaming2ServersModule::Get()
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{
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return FModuleManager::LoadModuleChecked<FPixelStreaming2ServersModule>("PixelStreaming2Servers");
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}
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void FPixelStreaming2ServersModule::StartupModule()
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{
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// Any startup logic require goes here.
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}
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IMPLEMENT_MODULE(FPixelStreaming2ServersModule, PixelStreaming2Servers)
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