// Copyright Epic Games, Inc. All Rights Reserved. #include "PixelStreaming2ServersModule.h" FPixelStreaming2ServersModule& FPixelStreaming2ServersModule::Get() { return FModuleManager::LoadModuleChecked("PixelStreaming2Servers"); } void FPixelStreaming2ServersModule::StartupModule() { // Any startup logic require goes here. } IMPLEMENT_MODULE(FPixelStreaming2ServersModule, PixelStreaming2Servers)