18 lines
446 B
C++
18 lines
446 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "PixelStreaming2Servers.h"
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#include "SignallingServer.h"
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namespace UE::PixelStreaming2Servers
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{
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TSharedPtr<IServer> MakeSignallingServer()
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{
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return MakeShared<FSignallingServer>();
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}
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TSharedPtr<FMonitoredProcess> DownloadPixelStreaming2Servers(bool bSkipIfPresent)
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{
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return Utils::DownloadPixelStreaming2Servers(bSkipIfPresent);
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}
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} // namespace UE::PixelStreaming2Servers
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