// Copyright Epic Games, Inc. All Rights Reserved. #include "PixelStreaming2Servers.h" #include "SignallingServer.h" namespace UE::PixelStreaming2Servers { TSharedPtr MakeSignallingServer() { return MakeShared(); } TSharedPtr DownloadPixelStreaming2Servers(bool bSkipIfPresent) { return Utils::DownloadPixelStreaming2Servers(bSkipIfPresent); } } // namespace UE::PixelStreaming2Servers