21 lines
414 B
C++
21 lines
414 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "InputMessage.h"
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#include "PixelStreaming2InputEnums.h"
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namespace UE::PixelStreaming2Input
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{
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FInputMessage::FInputMessage(uint8 InId)
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: Id(InId)
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, Structure({})
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{
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}
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FInputMessage::FInputMessage(uint8 InId, TArray<EPixelStreaming2MessageTypes> InStructure)
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: Id(InId)
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, Structure(InStructure)
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{
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}
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} // namespace UE::PixelStreaming2Input
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