// Copyright Epic Games, Inc. All Rights Reserved. #include "InputMessage.h" #include "PixelStreaming2InputEnums.h" namespace UE::PixelStreaming2Input { FInputMessage::FInputMessage(uint8 InId) : Id(InId) , Structure({}) { } FInputMessage::FInputMessage(uint8 InId, TArray InStructure) : Id(InId) , Structure(InStructure) { } } // namespace UE::PixelStreaming2Input