Files
UnrealEngine/Engine/Plugins/Media/PixelStreaming/Source/PixelStreamingServers/Private/PixelStreamingServersModule.cpp
2025-05-18 13:04:45 +08:00

22 lines
573 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "PixelStreamingServersModule.h"
FPixelStreamingServersModule& FPixelStreamingServersModule::Get()
{
return FModuleManager::LoadModuleChecked<FPixelStreamingServersModule>("PixelStreamingServers");
}
void FPixelStreamingServersModule::StartupModule()
{
// Any startup logic require goes here.
}
int FPixelStreamingServersModule::NextPort()
{
// Todo: Checking for in-use ports.
return (4000 + NextGeneratedPort.Increment()) % 65535;
}
IMPLEMENT_MODULE(FPixelStreamingServersModule, PixelStreamingServers)