// Copyright Epic Games, Inc. All Rights Reserved. #include "PixelStreamingServersModule.h" FPixelStreamingServersModule& FPixelStreamingServersModule::Get() { return FModuleManager::LoadModuleChecked("PixelStreamingServers"); } void FPixelStreamingServersModule::StartupModule() { // Any startup logic require goes here. } int FPixelStreamingServersModule::NextPort() { // Todo: Checking for in-use ports. return (4000 + NextGeneratedPort.Increment()) % 65535; } IMPLEMENT_MODULE(FPixelStreamingServersModule, PixelStreamingServers)