Files
UnrealEngine/Engine/Plugins/Media/PixelStreaming/Source/PixelStreamingServers/PixelStreamingServers.build.cs
2025-05-18 13:04:45 +08:00

32 lines
834 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.IO;
using System.Collections.Generic;
using EpicGames.Core;
namespace UnrealBuildTool.Rules
{
public class PixelStreamingServers : ModuleRules
{
public PixelStreamingServers(ReadOnlyTargetRules Target) : base(Target)
{
// This is so for game projects using our public headers don't have to include extra modules they might not know about.
PublicDependencyModuleNames.AddRange(new string[] {});
// NOTE: General rule is not to access the private folder of another module
PrivateIncludePaths.AddRange(new string[] {});
PrivateDependencyModuleNames.AddRange(new string[]
{
"Core",
"Engine",
"Json",
"WebSocketNetworking",
"WebSockets",
});
PrivateDependencyModuleNames.AddRange(new string[] {});
}
}
}