// Copyright Epic Games, Inc. All Rights Reserved. using System; using System.IO; using System.Collections.Generic; using EpicGames.Core; namespace UnrealBuildTool.Rules { public class PixelStreamingServers : ModuleRules { public PixelStreamingServers(ReadOnlyTargetRules Target) : base(Target) { // This is so for game projects using our public headers don't have to include extra modules they might not know about. PublicDependencyModuleNames.AddRange(new string[] {}); // NOTE: General rule is not to access the private folder of another module PrivateIncludePaths.AddRange(new string[] {}); PrivateDependencyModuleNames.AddRange(new string[] { "Core", "Engine", "Json", "WebSocketNetworking", "WebSockets", }); PrivateDependencyModuleNames.AddRange(new string[] {}); } } }