16 lines
533 B
C++
16 lines
533 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Map.h"
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#include "InputCoreTypes.h"
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#include "PixelStreamingHMDEnums.h"
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#include "PixelStreamingInputEnums.h"
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#include "GenericPlatform/GenericApplicationMessageHandler.h"
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struct PIXELSTREAMINGINPUT_API FPixelStreamingInputConverter
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{
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public:
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static TMap<TTuple<EPixelStreamingXRSystem, EControllerHand, uint8, EPixelStreamingInputAction>, FKey> XRInputToFKey;
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static TMap<TTuple<uint8, EPixelStreamingInputAction>, FKey> GamepadInputToFKey;
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}; |