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UnrealEngine/Engine/Plugins/Media/PixelStreaming/Source/PixelStreamingInput/Public/PixelStreamingInputConversion.h
2025-05-18 13:04:45 +08:00

16 lines
533 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Map.h"
#include "InputCoreTypes.h"
#include "PixelStreamingHMDEnums.h"
#include "PixelStreamingInputEnums.h"
#include "GenericPlatform/GenericApplicationMessageHandler.h"
struct PIXELSTREAMINGINPUT_API FPixelStreamingInputConverter
{
public:
static TMap<TTuple<EPixelStreamingXRSystem, EControllerHand, uint8, EPixelStreamingInputAction>, FKey> XRInputToFKey;
static TMap<TTuple<uint8, EPixelStreamingInputAction>, FKey> GamepadInputToFKey;
};