// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/Map.h" #include "InputCoreTypes.h" #include "PixelStreamingHMDEnums.h" #include "PixelStreamingInputEnums.h" #include "GenericPlatform/GenericApplicationMessageHandler.h" struct PIXELSTREAMINGINPUT_API FPixelStreamingInputConverter { public: static TMap, FKey> XRInputToFKey; static TMap, FKey> GamepadInputToFKey; };