Files
UnrealEngine/Engine/Plugins/Media/PixelStreaming/Source/PixelStreamingInput/PixelStreamingInput.build.cs
2025-05-18 13:04:45 +08:00

36 lines
636 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class PixelStreamingInput : ModuleRules
{
public PixelStreamingInput(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"InputDevice",
"Json",
"SlateCore",
"Slate",
"DeveloperSettings",
"HeadMountedDisplay",
"XRBase",
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"ApplicationCore",
"PixelStreamingHMD",
"InputCore",
"Core"
}
);
}
}
}