// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class PixelStreamingInput : ModuleRules { public PixelStreamingInput(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputDevice", "Json", "SlateCore", "Slate", "DeveloperSettings", "HeadMountedDisplay", "XRBase", } ); PublicDependencyModuleNames.AddRange( new string[] { "ApplicationCore", "PixelStreamingHMD", "InputCore", "Core" } ); } } }