Files
UnrealEngine/Engine/Plugins/Media/PixelStreaming/Source/PixelStreamingHMD/Public/IPixelStreamingHMDModule.h
2025-05-18 13:04:45 +08:00

51 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IHeadMountedDisplayModule.h"
#include "Modules/ModuleManager.h"
#include "PixelStreamingHMDEnums.h"
#include "PixelStreamingHMD.h"
/**
* The public interface of the Pixel Streaming HMD module.
*/
class PIXELSTREAMINGHMD_API IPixelStreamingHMDModule : public IHeadMountedDisplayModule
{
public:
/**
* Singleton-like access to this module's interface.
* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
*
* @return Returns singleton instance, loading the module on demand if needed
*/
static inline IPixelStreamingHMDModule& Get()
{
return FModuleManager::LoadModuleChecked<IPixelStreamingHMDModule>("PixelStreamingHMD");
}
/**
* Checks to see if this module is loaded.
*
* @return True if the module is loaded.
*/
static inline bool IsAvailable() { return FModuleManager::Get().IsModuleLoaded("PixelStreamingHMD"); }
/**
* @brief Get the Pixel Streaming HMD object
*
* @return FPixelStreamingHMD*
*/
virtual FPixelStreamingHMD* GetPixelStreamingHMD() const = 0;
/**
* @brief Get the Active XR System
*
* @return EPixelStreamingXRSystem
*/
virtual EPixelStreamingXRSystem GetActiveXRSystem() = 0;
virtual void SetActiveXRSystem(EPixelStreamingXRSystem System) = 0;
};