// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "IHeadMountedDisplayModule.h" #include "Modules/ModuleManager.h" #include "PixelStreamingHMDEnums.h" #include "PixelStreamingHMD.h" /** * The public interface of the Pixel Streaming HMD module. */ class PIXELSTREAMINGHMD_API IPixelStreamingHMDModule : public IHeadMountedDisplayModule { public: /** * Singleton-like access to this module's interface. * Beware of calling this during the shutdown phase, though. Your module might have been unloaded already. * * @return Returns singleton instance, loading the module on demand if needed */ static inline IPixelStreamingHMDModule& Get() { return FModuleManager::LoadModuleChecked("PixelStreamingHMD"); } /** * Checks to see if this module is loaded. * * @return True if the module is loaded. */ static inline bool IsAvailable() { return FModuleManager::Get().IsModuleLoaded("PixelStreamingHMD"); } /** * @brief Get the Pixel Streaming HMD object * * @return FPixelStreamingHMD* */ virtual FPixelStreamingHMD* GetPixelStreamingHMD() const = 0; /** * @brief Get the Active XR System * * @return EPixelStreamingXRSystem */ virtual EPixelStreamingXRSystem GetActiveXRSystem() = 0; virtual void SetActiveXRSystem(EPixelStreamingXRSystem System) = 0; };