18 lines
451 B
C++
18 lines
451 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "PixelStreamingBlueprintPrivate.h"
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#include "Modules/ModuleManager.h"
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DEFINE_LOG_CATEGORY(LogPixelStreamingBlueprint);
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class FPixelStreamingBlueprintModule : public IModuleInterface
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{
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public:
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private:
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/** IModuleInterface implementation */
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void StartupModule() override {}
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void ShutdownModule() override {}
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};
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IMPLEMENT_MODULE(FPixelStreamingBlueprintModule, PixelStreamingBlueprint)
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