// Copyright Epic Games, Inc. All Rights Reserved. #include "PixelStreamingBlueprintPrivate.h" #include "Modules/ModuleManager.h" DEFINE_LOG_CATEGORY(LogPixelStreamingBlueprint); class FPixelStreamingBlueprintModule : public IModuleInterface { public: private: /** IModuleInterface implementation */ void StartupModule() override {} void ShutdownModule() override {} }; IMPLEMENT_MODULE(FPixelStreamingBlueprintModule, PixelStreamingBlueprint)