41 lines
812 B
C#
41 lines
812 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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using System.IO;
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using System.Collections.Generic;
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using EpicGames.Core;
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namespace UnrealBuildTool.Rules
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{
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public class PixelStreamingBlueprint : ModuleRules
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{
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public PixelStreamingBlueprint(ReadOnlyTargetRules Target) : base(Target)
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{
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//PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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//PrivatePCHHeaderFile = "Private/PCH.h";
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var EngineDir = Path.GetFullPath(Target.RelativeEnginePath);
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PublicIncludePaths.AddRange(
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new string[] {
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});
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PrivateIncludePaths.AddRange(
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new string[] {
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});
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PublicDependencyModuleNames.AddRange(
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new string[] {
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});
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"PixelStreaming"
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});
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}
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}
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}
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