Files
UnrealEngine/Engine/Plugins/Media/PixelStreaming/Source/PixelStreamingBlueprint/PixelStreamingBlueprint.Build.cs
2025-05-18 13:04:45 +08:00

41 lines
812 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.IO;
using System.Collections.Generic;
using EpicGames.Core;
namespace UnrealBuildTool.Rules
{
public class PixelStreamingBlueprint : ModuleRules
{
public PixelStreamingBlueprint(ReadOnlyTargetRules Target) : base(Target)
{
//PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
//PrivatePCHHeaderFile = "Private/PCH.h";
var EngineDir = Path.GetFullPath(Target.RelativeEnginePath);
PublicIncludePaths.AddRange(
new string[] {
});
PrivateIncludePaths.AddRange(
new string[] {
});
PublicDependencyModuleNames.AddRange(
new string[] {
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"PixelStreaming"
});
}
}
}