// Copyright Epic Games, Inc. All Rights Reserved. using System; using System.IO; using System.Collections.Generic; using EpicGames.Core; namespace UnrealBuildTool.Rules { public class PixelStreamingBlueprint : ModuleRules { public PixelStreamingBlueprint(ReadOnlyTargetRules Target) : base(Target) { //PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; //PrivatePCHHeaderFile = "Private/PCH.h"; var EngineDir = Path.GetFullPath(Target.RelativeEnginePath); PublicIncludePaths.AddRange( new string[] { }); PrivateIncludePaths.AddRange( new string[] { }); PublicDependencyModuleNames.AddRange( new string[] { }); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "PixelStreaming" }); } } }