20 lines
724 B
C++
20 lines
724 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "PixelStreamingStreamerVideoInput.h"
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#include "Engine/TextureRenderTarget2D.h"
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#include "PixelStreamingStreamerVideoInputRenderTarget.generated.h"
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UCLASS(NotBlueprintType, NotBlueprintable, Category = "PixelStreaming", META = (DisplayName = "Render Target Streamer Video Input"))
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class PIXELSTREAMINGBLUEPRINT_API UPixelStreamingStreamerVideoInputRenderTarget : public UPixelStreamingStreamerVideoInput
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{
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GENERATED_UCLASS_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Video, AssetRegistrySearchable)
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TObjectPtr<UTextureRenderTarget2D> Target;
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virtual TSharedPtr<FPixelStreamingVideoInput> GetVideoInput() override;
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};
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