// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "PixelStreamingStreamerVideoInput.h" #include "Engine/TextureRenderTarget2D.h" #include "PixelStreamingStreamerVideoInputRenderTarget.generated.h" UCLASS(NotBlueprintType, NotBlueprintable, Category = "PixelStreaming", META = (DisplayName = "Render Target Streamer Video Input")) class PIXELSTREAMINGBLUEPRINT_API UPixelStreamingStreamerVideoInputRenderTarget : public UPixelStreamingStreamerVideoInput { GENERATED_UCLASS_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Video, AssetRegistrySearchable) TObjectPtr Target; virtual TSharedPtr GetVideoInput() override; };