34 lines
891 B
C#
34 lines
891 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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using System.IO;
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using System.Collections.Generic;
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using EpicGames.Core;
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namespace UnrealBuildTool.Rules
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{
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public class PixelCaptureShaders : ModuleRules
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{
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public PixelCaptureShaders(ReadOnlyTargetRules Target) : base(Target)
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{
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// This is so for game projects using our public headers don't have to include extra modules they might not know about.
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PublicDependencyModuleNames.AddRange(new string[] {});
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// NOTE: General rule is not to access the private folder of another module
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PrivateIncludePaths.AddRange(new string[] {});
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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"Core",
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"Engine",
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"Projects",
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"RenderCore",
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"RHI",
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});
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// required for casting UE4 BackBuffer to Vulkan Texture2D for NvEnc
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PrivateDependencyModuleNames.AddRange(new string[] {});
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}
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}
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}
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