// Copyright Epic Games, Inc. All Rights Reserved. using System; using System.IO; using System.Collections.Generic; using EpicGames.Core; namespace UnrealBuildTool.Rules { public class PixelCaptureShaders : ModuleRules { public PixelCaptureShaders(ReadOnlyTargetRules Target) : base(Target) { // This is so for game projects using our public headers don't have to include extra modules they might not know about. PublicDependencyModuleNames.AddRange(new string[] {}); // NOTE: General rule is not to access the private folder of another module PrivateIncludePaths.AddRange(new string[] {}); PrivateDependencyModuleNames.AddRange(new string[] { "Core", "Engine", "Projects", "RenderCore", "RHI", }); // required for casting UE4 BackBuffer to Vulkan Texture2D for NvEnc PrivateDependencyModuleNames.AddRange(new string[] {}); } } }