Files
UnrealEngine/Engine/Plugins/Media/NDIMedia/Source/NDIMediaEditor/Private/NDIMediaSourceActions.h
2025-05-18 13:04:45 +08:00

20 lines
485 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AssetTools/MediaSourceActions.h"
/**
* Implements an action for UNDIMediaSource assets.
*/
class FNDIMediaSourceActions : public FMediaSourceActions
{
public:
//~ Begin FAssetTypeActions_Base
virtual bool CanFilter() override;
virtual FText GetName() const override;
virtual UClass* GetSupportedClass() const override;
virtual FColor GetTypeColor() const override;
//~ End FAssetTypeActions_Base
};