20 lines
485 B
C++
20 lines
485 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "AssetTools/MediaSourceActions.h"
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/**
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* Implements an action for UNDIMediaSource assets.
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*/
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class FNDIMediaSourceActions : public FMediaSourceActions
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{
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public:
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//~ Begin FAssetTypeActions_Base
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virtual bool CanFilter() override;
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virtual FText GetName() const override;
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virtual UClass* GetSupportedClass() const override;
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virtual FColor GetTypeColor() const override;
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//~ End FAssetTypeActions_Base
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};
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