// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "AssetTools/MediaSourceActions.h" /** * Implements an action for UNDIMediaSource assets. */ class FNDIMediaSourceActions : public FMediaSourceActions { public: //~ Begin FAssetTypeActions_Base virtual bool CanFilter() override; virtual FText GetName() const override; virtual UClass* GetSupportedClass() const override; virtual FColor GetTypeColor() const override; //~ End FAssetTypeActions_Base };