Files
UnrealEngine/Engine/Plugins/Media/MfMedia/Source/MfMediaFactory/MfMediaFactory.Build.cs
2025-05-18 13:04:45 +08:00

43 lines
822 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class MfMediaFactory : ModuleRules
{
public MfMediaFactory(ReadOnlyTargetRules Target) : base(Target)
{
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"Media",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"MediaAssets",
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Media",
"MfMedia",
});
if (DoAllowHTTPSPlayback())
{
PrivateDefinitions.Add("MFMEDIAFACTORY_ALLOW_HTTPS=1");
}
else
{
PrivateDefinitions.Add("MFMEDIAFACTORY_ALLOW_HTTPS=0");
}
}
protected virtual bool DoAllowHTTPSPlayback()
{
return Target.Platform.IsInGroup(UnrealPlatformGroup.Windows);
}
}
}