Files
UnrealEngine/Engine/Plugins/Media/MediaCompositing/Source/MediaCompositingEditor/MediaCompositingEditor.Build.cs
2025-05-18 13:04:45 +08:00

44 lines
824 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class MediaCompositingEditor : ModuleRules
{
public MediaCompositingEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"EditorFramework",
"EditorWidgets",
"Engine",
"ImgMedia",
"InputCore",
"LevelSequence",
"MediaAssets",
"MediaCompositing",
"MediaUtils",
"MovieScene",
"MovieSceneTracks",
"RenderCore",
"RHI",
"SequencerCore",
"Sequencer",
"SequenceRecorder",
"Slate",
"SlateCore",
"UnrealEd",
"TimeManagement"
});
PublicDependencyModuleNames.AddRange(
new string[]
{
"MovieSceneTools",
});
}
}
}