// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class MediaCompositingEditor : ModuleRules { public MediaCompositingEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "EditorFramework", "EditorWidgets", "Engine", "ImgMedia", "InputCore", "LevelSequence", "MediaAssets", "MediaCompositing", "MediaUtils", "MovieScene", "MovieSceneTracks", "RenderCore", "RHI", "SequencerCore", "Sequencer", "SequenceRecorder", "Slate", "SlateCore", "UnrealEd", "TimeManagement" }); PublicDependencyModuleNames.AddRange( new string[] { "MovieSceneTools", }); } } }