14 lines
478 B
C++
14 lines
478 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#if defined(PLATFORM_WINDOWS) && PLATFORM_WINDOWS
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#include "ExrSwizzlingShader.h"
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#include "GlobalShader.h"
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#include "ShaderCore.h"
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#include "ShaderParameterMacros.h"
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#include "CoreMinimal.h"
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IMPLEMENT_GLOBAL_SHADER(FExrSwizzlePS, "/Plugin/ExrReaderShaders/Private/ExrSwizzler.usf", "MainPS", SF_Pixel);
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IMPLEMENT_GLOBAL_SHADER(FExrSwizzleVS, "/Plugin/ExrReaderShaders/Private/ExrSwizzler.usf", "MainVS", SF_Vertex);
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#endif |