// Copyright Epic Games, Inc. All Rights Reserved. #if defined(PLATFORM_WINDOWS) && PLATFORM_WINDOWS #include "ExrSwizzlingShader.h" #include "GlobalShader.h" #include "ShaderCore.h" #include "ShaderParameterMacros.h" #include "CoreMinimal.h" IMPLEMENT_GLOBAL_SHADER(FExrSwizzlePS, "/Plugin/ExrReaderShaders/Private/ExrSwizzler.usf", "MainPS", SF_Pixel); IMPLEMENT_GLOBAL_SHADER(FExrSwizzleVS, "/Plugin/ExrReaderShaders/Private/ExrSwizzler.usf", "MainVS", SF_Vertex); #endif