Files
UnrealEngine/Engine/Plugins/Media/ElectraPlayer/Source/ElectraProtronFactory/ElectraProtronFactory.Build.cs
2025-05-18 13:04:45 +08:00

49 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class ElectraProtronFactory : ModuleRules
{
public ElectraProtronFactory(ReadOnlyTargetRules Target) : base(Target)
{
bLegalToDistributeObjectCode = true;
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"Media",
"ElectraProtron"
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"MediaAssets",
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Media",
"ElectraProtron"
});
PrivateDependencyModuleNames.Add("ElectraBase");
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
});
if (Target.Type == TargetType.Editor)
{
DynamicallyLoadedModuleNames.Add("Settings");
PrivateIncludePathModuleNames.Add("Settings");
}
if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows))
{
PublicDefinitions.Add("_CRT_SECURE_NO_WARNINGS");
}
}
}
}