// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class ElectraProtronFactory : ModuleRules { public ElectraProtronFactory(ReadOnlyTargetRules Target) : base(Target) { bLegalToDistributeObjectCode = true; DynamicallyLoadedModuleNames.AddRange( new string[] { "Media", "ElectraProtron" }); PrivateDependencyModuleNames.AddRange( new string[] { "MediaAssets", }); PrivateIncludePathModuleNames.AddRange( new string[] { "Media", "ElectraProtron" }); PrivateDependencyModuleNames.Add("ElectraBase"); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", }); if (Target.Type == TargetType.Editor) { DynamicallyLoadedModuleNames.Add("Settings"); PrivateIncludePathModuleNames.Add("Settings"); } if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows)) { PublicDefinitions.Add("_CRT_SECURE_NO_WARNINGS"); } } } }