Files
UnrealEngine/Engine/Plugins/Media/BlackmagicMedia/Source/BlackmagicMediaEditor/BlackmagicMediaEditor.Build.cs
2025-05-18 13:04:45 +08:00

36 lines
693 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class BlackmagicMediaEditor : ModuleRules
{
public BlackmagicMediaEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"EditorFramework",
"MediaIOCore",
"UnrealEd"
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"BlackmagicMedia",
"BlackmagicMediaOutput",
"Engine",
"MediaAssets",
"MediaIOEditor",
"Projects",
"SlateCore",
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetTools",
});
}
}
}