// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class BlackmagicMediaEditor : ModuleRules { public BlackmagicMediaEditor(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "EditorFramework", "MediaIOCore", "UnrealEd" }); PrivateDependencyModuleNames.AddRange( new string[] { "BlackmagicMedia", "BlackmagicMediaOutput", "Engine", "MediaAssets", "MediaIOEditor", "Projects", "SlateCore", }); PrivateIncludePathModuleNames.AddRange( new string[] { "AssetTools", }); } } }