24 lines
558 B
C
24 lines
558 B
C
// Copyright Epic Games Tools LLC
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// Licenced under the Unreal Engine EULA
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#ifndef BINKPLUGIN_UE4_H
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#define BINKPLUGIN_UE4_H
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// you can define these variables at the project compiler define level
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// if you want the Bink data or binaries to live somewhere else
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#ifndef BINKCONTENTPATH
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#define BINKCONTENTPATH FPaths::ProjectContentDir()
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#endif
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#ifndef BINKMOVIEPATH
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#define BINKMOVIEPATH BINKCONTENTPATH + TEXT("Movies/")
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#endif
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#ifndef BINKTEMPPATH
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#define BINKTEMPPATH FPaths::ProjectSavedDir() + TEXT("Bink/")
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#endif
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#endif // BINKPLUGIN_UE4_H
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