// Copyright Epic Games Tools LLC // Licenced under the Unreal Engine EULA #ifndef BINKPLUGIN_UE4_H #define BINKPLUGIN_UE4_H // you can define these variables at the project compiler define level // if you want the Bink data or binaries to live somewhere else #ifndef BINKCONTENTPATH #define BINKCONTENTPATH FPaths::ProjectContentDir() #endif #ifndef BINKMOVIEPATH #define BINKMOVIEPATH BINKCONTENTPATH + TEXT("Movies/") #endif #ifndef BINKTEMPPATH #define BINKTEMPPATH FPaths::ProjectSavedDir() + TEXT("Bink/") #endif #endif // BINKPLUGIN_UE4_H