25 lines
587 B
C++
25 lines
587 B
C++
// Copyright Epic Games Tools LLC
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// Licenced under the Unreal Engine EULA
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#pragma once
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "BinkFunctionLibrary.generated.h"
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UCLASS()
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class BINKMEDIAPLAYER_API UBinkFunctionLibrary : public UBlueprintFunctionLibrary
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{
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintCallable, Category = "Bink")
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static void Bink_DrawOverlays();
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UFUNCTION(BlueprintCallable, Category = "Bink")
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static FTimespan BinkLoadingMovie_GetDuration();
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UFUNCTION(BlueprintCallable, Category = "Bink")
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static FTimespan BinkLoadingMovie_GetTime();
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};
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